\section{Ant Glynn}

\bit

\item I was responsible for the design and implementation of the motion pod's
server. I learnt the Motionbase API and experimented with previous year's pod
servers. I aided Jamie with integrating his networking code with the server and
helped resolve the problems faced. (8 weeks)

\item I researched the use of overlays in Ogre and used them to create the
in-game heads-up display (HUD). As well as positioning the various HUD elements
I also wrote the code to update them. (2 weeks)

\item I investigated how to use the particle effects editor and how to
integrate particle effects into the game. I created the particle effects for
the teleport and end-zones. I also helped Kenny produce the other particle
effects. (1 week)

\item I created initial meshes and animations for the power-ups and
collectables for the game. I helped integrate them into the game and showed the
other group members how to place them in their levels. The initial meshes have
since been replaced by particle effects. (2 weeks).

\item I created the Windows Installer file for the game using a new Visual
Studio project. I spent time making sure all the required DLL files were
included. (1 week)

\item I designed and created many of the game's levels.

\eit
